![]() radar and uradar have the same Targets, but ulocate is diferent, since it looks for Buildings.Ī full list is shown by pressing parameters after "target" in radar and uradar, or "find" and "type" in uradar. Primarily used in radar, uradar, and ulocate. Starts with full list is shown under the pencil button in the "Sensor" instruction block.Ī trait to filter a unit or block target by. Starts with full list is shown under the pencil button in the "Unit Bind" instruction block.Īn Item, Liquid, or Building or Unit property that can be "sensed" by sensor. However, you can use in sensor, and compare against it with jump.Ī type of Unit. Unlike Items and Liquids, you cannot use this in sensor. However, for the sake of readability in this manual, we will call it BuildingType. Merged from Heavy Armaments and Heavy Industries forming a mod that expands vanilla mindustry both arsenals and industrial aspect to offer more selection with more powerful and efficient turrets and factory. You could just resprite existing game content, you can create new game content with the simpler Json API (which is the main focus of this. There are many ways to use the modding API, depending on exactly what you want to do, and how far you're willing to go to do it. Starts with the game's code, this is better referred to as "Block". Mindustry mods are simply directories of assets. These are like data types, but only work as parameters for instructions, and are not returned by any instruction. UnitĪn Object that represents a Unit in a world, including the player.įor example, the ubind instruction will set a processor variable to a Unit Object representing a bound unit. This is different from a Block a Block is simply a type of Building, but a Building is a tangible Block - as in, it has health, interacts with power and items, etc.Įssentially, a Building is a Block that physically exists in a world.įor example, the getlink instruction will return a Building Object, which you can get information about using sensor. ![]() "hello mindustry" BuildingĪn Object that represents a physical Building in a world. StringĪn Object that represents text enclosed in quotes, e.g. Internally, numbers are stored as 64-bit floating point values ( double), and operated upon as 64-bit signed integers ( long) when bitshifting is involved. Some instructions can only accept whole numbers, so it is indicated accordingly in this manual. Once a pull request is opened, you can discuss and review the potential changes with collaborators and add follow-up commits before your changes are merged into the base branch. ![]() Can be negative or positive, and can represent true (anything not equal to 0) or false (0) values. Pull requests let you tell others about changes youve pushed to a branch in a repository on GitHub. There are two main datatypes in Mindustry numbers and Objects. This glossary provides more detailed explanations on many terms used in this manual.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |